2.5D game development with Godot : GDScript Workflows and Game Physics for 2.5D Development by SIMON TELLIER
English | April 22, 2025 | ISBN: N/A | ASIN: B0F63DFFX7 | 241 pages | EPUB | 0.19 Mb
English | April 22, 2025 | ISBN: N/A | ASIN: B0F63DFFX7 | 241 pages | EPUB | 0.19 Mb
What if you could build stunning 2.5D games—without Unity, Unreal, or costly licenses?
Tired of bloated engines, hidden fees, or steep learning curves?
Ready to turn your game idea into a fully playable, exportable, professional-quality product… with zero royalties?
2.5D Game Development with Godot is your all-in-one, project-based guide to mastering the open-source powerhouse that’s reshaping indie game development: Godot Engine 4.
This isn’t just another “hello world” tutorial. This book walks you through real, production-ready game projects—from side-scrollers and combat arenas to puzzle platformers with smart AI. Whether you’re migrating from Unity, experimenting with a new engine, or building your first complete game, this book delivers practical skills and professional polish.
✅ Inside This Book, You’ll Discover:
- 🔧 Step-by-step tutorials to build full 2.5D games using GDScript and Godot 4’s visual tools
- 🎮 How to master player movement, parallax depth, physics, and enemy AI
- 🧠 Smart design patterns for reusable scenes, inventory systems, and UI interfaces
- 🚀 Export guides for Windows, macOS, Linux, Android, and HTML5 Web
- 🔁 Tips for migrating from Unity or Unreal (without starting over)
- 🛠️ A toolbox of ready-to-use scripts, scene templates, and HUD assets
- 📦 Pro-level polish including camera systems, level transitions, and optimization hacks
If you’re ready to level up your game development—this is the book to start with.

