Godot Engine 3D for Beginners – Build Your First 3D Games
Published 10/2025
Duration: 5h 2m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 2.80 GB
Genre: eLearning | Language: English
Published 10/2025
Duration: 5h 2m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 2.80 GB
Genre: eLearning | Language: English
Learn game development step-by-step with Godot Engine. Create 3D games, control player movement, build menus, add sounds
What you'll learn
- Understand what Godot Engine is and confidently navigate its user interface
- Build complete 3D games step-by-step — including a coin collector, airplane racing, and obstacle dodge game.
- Learn how to write GDScript code and use key functions
- Gain the ability to create interactive gameplay systems such as movement, camera control, collectibles, UI, and particle effects.
Requirements
- No prior programming experience is required — this course is perfect for complete beginners.
- A computer capable of running Godot Engine (Windows, macOS, or Linux).
- A willingness to learn and experiment with 3D game creation.
Description
The course is narrated using a high-quality AI-generated voice to ensure clear English delivery, as I am not a native English speaker.Welcome toGodot Engine 3D for Beginners— a foundational course designed for anyone who wants to start learning 3D game development using the free and open-sourceGodot Engine.
This course is not about building a full, polished game. Instead, you will learn how to createbasic prototypesinspired by themini-games from the popular title Pummel Party. These small projects will help you understand thecore systems and conceptsbehind 3D game creation in Godot, giving you a strong foundation for your future game development journey.
You’ll start by learning what Godot is, how to download and install it, and how to navigate its interface. Then, we’ll move on to the basics ofGDScript, including variable declarations, conditions, loops, and essential functions.
Throughout the course, you’ll build simple prototypes such as:
Coin Collector– player movement, camera control, and collectible systems.
Airplane Racing– using add-ons, creating terrain, and basic flight controls.
Obstacle Dodge– jumping, crouching, and automatic obstacle spawning.
By completing these exercises, you’ll gain the practical skills to create characters, environments, UI, sound, and visual effects — all while understanding how Godot works under the hood.
Watch each video lesson firstbefore attempting the practical work
Follow exactly what is shownin the videos for the best results
Avoid skipping lessons, as each part builds on the previous one
Who this course is for:
- Beginners who want to learn game development using Godot Engine from scratch.
- Hobbyists or students who want to build small 3D games without needing advanced coding knowledge.
- Developers coming from other engines (like Unity or Unreal) who want to explore Godot’s workflow.
- Anyone interested in making their own games quickly and easily using open-source tools.
More Info

