AniMate takes a building block approach. Animations are broken down into editable chunks (that we call aniBlocks, short for "animation building blocks") that can be stored and reused just like video clips. Animations are assembled by stacking aniBlocks in the aniTimeline. AniBlocks can be dragged around and rearranged inside the timeline and they are always automatically blended one to another. AniBlocks can be trimmed, cropped, split and combined to create just the effect you need, or to create completely new aniBlocks.
Just as video editing software doesn’t care how video clips were created, aniMate doesn’t care where the animation clips were created either. You can create new aniBlocks from DAZ Studio keyframes, which means BVH animation files, Puppeteer animation or hand keyframing can all be used to create new aniBlocks. You can also purchase professionally created aniBlocks from DAZ 3D and GoFigure right here in the DAZ 3D store. If you've been intimidated by the animation process of the past, you are invited to step into the future of animation. You are invited to aniMate.
What's Included & Features
Included aniBlocks:
* Dance:
o Ankle Touch and Point
o Double Touch and Point
o Idle Dance in Place
o Lean Forward & Point
o Lockin Arm & Leg
o Lockin Combo
o Roll & Point
o Spin
o Staying Alive
* Fighting
o Boxing
o Kick-(A)
o Kick-(B)
o Kiss Slap-(A)
o Kiss Slap-(B)
o Punch-(A)
o Punch-(B)
o Push-(A)
o Push-(B)
o Slap-(A)
o Slap-(B)
* Gestures
o Bow
o Clap
o Get Outta Here
o High Five-(A)
o High Five-(B)
o Shoulder Pat-(A)
o Shoulder Pat-(B)
o Tantrum
* Ups & Downs
o Crouch & Jump
o Jump
o Kneel Idle
o Kneel to Stand
o Sit in Chair
o Stand to Kneel
o Stand Up
* Walks
o Corner Left
o Corner Right
o Forward (1 Cycle)
o Start (North)
o Stop (North)
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3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications)
5700 Items:
Folder 01 | Folder 02