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    Gnomonology: Creating Rendering Sparks

    Posted By: corbel
    Gnomonology: Creating Rendering Sparks

    Gnomonology: Creating Rendering Sparks | 378MB

    Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type

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