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    The Gnomon Workshop - Multi-Pass Compositing

    Posted By: Alexpal
    The Gnomon Workshop - Multi-Pass Compositing

    The Gnomon Workshop - Multi-Pass Compositing | 535 Mb

    In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

    Render Elements
    Compositing Reflections
    Lighting Passes
    Pre-Multiplied Alphas
    Bit Depth
    Color Correction
    Channel Lighting
    Ambient Occlusion
    V-ray Passes
    ID Passes
    Z-Depth

    01: Scanline Elements and Reflections
    02: Basic Lighting Passes
    03: Pre-Multiplied Alphas
    04: Bit Depth
    05: Color Correction
    06: Channel Lighting
    07: Ambient Occlusion
    08: Screen Blend Mode, Difference Merge
    09: Shadow Pass Build Up
    10: Auxiliary Channels
    11: V-Ray Passes
    12: Brazil Passes
    13: BONUS: Cover Image

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